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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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egg.3do
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Text File
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1998-04-20
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2KB
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94 lines
# MODEL 'egg.3do' created from 'L:\grimtech\inventory\3dos\egg.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: egg.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.069524
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME pigeon_egg
RADIUS 0.018505
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 4
# num: x: y: z: i:
0: 0.014730 0.006739 0.004542 0.000000
1: 0.012938 -0.010698 -0.001087 0.000000
2: -0.012938 0.010697 0.001086 0.000000
3: -0.014730 -0.006740 -0.004542 0.000000
TEXTURE VERTICES 4
0: 0.000000 0.000000
1: 256.000000 0.000000
2: 256.000000 -128.000000
3: 0.000000 -128.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.875578 0.400608 0.269955
1: 0.875578 0.400608 0.269955
2: 0.875578 0.400608 0.269955
3: 0.875578 0.400608 0.269955
FACES 1
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 0, 0 2, 1 3, 2 1, 3
FACE NORMALS
# num: x: y: z:
0: -0.159160 -0.288392 0.944192
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.045565 0.006409 -0.014410 pigeon_egg